> For the complete documentation index, see [llms.txt](https://arcadiantales.gitbook.io/rpg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://arcadiantales.gitbook.io/rpg/about-the-project/project-roadmap.md).

# Project Roadmap

"The best laid schemes o' Mice an' Men, / Gang aft agley." ― Robert Burns, "To a Mouse"

### The Beginning. 🌅

This project started back in September 2021 with a few Protagonist NFTs and a simple Discord bot, on the Grocery Store Game server, actually. We've made slow but steady progress since then, and have a lot planned. No dates are provided for the roadmap, since they are highly variable. (Consider them Soon™.)

{% hint style="info" %}
Note that the game is currently in **beta**. This means that, at some point, Protagonist Levels will be reset and rewarded. (All ASAs, items, and game currency will be kept.)
{% endhint %}

### The Journey So Far. 🗺️

A list of milestones so far, since we launched.&#x20;

* `09/28/21` - Arcadian Bot launch! (Basic of basics: reading wallets and running solos.)
* `12/22/21` - **Equipment system.** (Adventurer's Set 1 cards released and equippable.)
* `01/26/22` - **Leveling system.** (XP and levels, along with class changes.)
* `02/22/22` - **Travel system.** (With `!wander` and `!travel`.)
* `03/21/22` - Protagonist arc69. (Semi-automatically updated.)
* `04/07/22` - Official announcement of Arcadian beta. (Levels will be reset.)
* `04/11/22` - Hero King's Set 2 cards released. (Still in stock.)
* `04/14/22` - **Status system.** (Consumables and Notifications.)
* `05/22/22` - All Twelve Protagonist Races released. (Not the end of supply, but a milestone.)
* `03/05/23` - Arcadian Bot Update featuring slash commands. (Huge QOL improvement.)
* `03/23/23` - Shop system. (Automated in-bot purchases and exchanges.)
* `04/22/23` - Basic Crafting. (Using the shop, craft equip-able badges.)
* `11/05/23` - Formed the Treehouse Project server. (A collab with fellow projects!)
* `01/06/24` - Added Hidden Locations. (Wander for a chance to discover.)

(This list only includes major game updates, not all of the events and smaller announcements in between.)

### **Game Content. 🕹️**

Arcadian Bot has come a long way, but it is far from finished. These are some of the milestone updates that we have planned.

* **Combat System.** PvE as well as PvP.
* **Caravan System.** Split up your party and travel separately; even with other players!
* **Scenario System.** Cool scenarios such as quests, reactive to your ASAs and status.
* **In-World Events.** Pop-up boss raid? Traveling merchants?
* **Resource & Crafting System.** Collect and craft your own items.

### **Other Content. 🎨**

Meanwhile, the Bot is not all. The Art/NFT and Community side of things is real.

* **Unique Protagonists.** Custom [Protags](/rpg/algorand-assets/tokens-and-nfts/protagonist-nfts.md#unique), Collabs, etc.
* **Complete Gen 2 Protagonists.**
* **More Lore.** Pieces that need to be fleshed out, and some that need to be presented.
* **Additional Cards.** More sets, as well as Cards to go with Combat and Crafting.
* **More Events.** As always, fun stuff like Story Campaigns and Competitions.

### Reach Goals. 🚀

Some of the more long-term and/or uncertain goals of the project. These are not guaranteed, but they are things that we would like to see.

* A browser version of Arcadian Tales, fully compatible with the Discord bot.
* Bot-run dungeons mini-campaigns, featuring player-crafted scenarios.
* Simple merchandise.

As always, we aim to deliver quality content. However, the specifics are often a matter of circumstance.
