Items
Can't have an RPG without Items™.
Last updated
Can't have an RPG without Items™.
Last updated
Items come in many shapes and sizes. They can be Algorand Standard Assets, or they can be in-bot items (or, they can technically be both). Many Items are Collectible Card ASAs, which are outlined in that section.
Items are referred to in the bot by name ("Apple"), code (app
, can be found using the inventory
command), or ASA ID (if applicable).
Commands:
inventory [bot]
- View all items in-wallet/in-botCan be filtered.
iteminfo [item]
- Get information on an item.
use <item> [protag]
- Use a consumable item.
/shop
and /buy
- Access the in-bot shop.
The inventory
command typically displays both ASAs and bot items. Use inventory bot
to view the in-bot balance only.
The current types of items are as follows:
Consumables [U]
Consumables are items that can be "used", and are mostly one-time use.
Command: use item [protag]
Non-targeted item: (e.g. use app
)
Apple app
- Resets wander
cooldown. (Inventory limit: 999)
Specifically, if the user is on cooldown, this resets the cooldown.
Otherwise, this grants an 'energized' status that ignores the next cooldown.
The effect does not stack, so don't eat more than one apple at once!
Targeted item: (e.g. use pie elf
)
Apple Pie pie
- Resets solo
cooldown.
Resets a Protagonist's Solo Expedition cooldown.
Same notes as the Apple.
As always, more items are slated as game development progresses.