> For the complete documentation index, see [llms.txt](https://arcadiantales.gitbook.io/rpg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://arcadiantales.gitbook.io/rpg/gameplay-guide/items.md).

# Items

Can't have an RPG without Items™.

Items come in many shapes and sizes. They can be Algorand Standard Assets, or they can be in-bot items (or, they can technically be both). Many Items are [Collectible Card ASAs](/rpg/algorand-assets/tokens-and-nfts/collectible-card-asas.md), which are outlined in that section.

Items are referred to in the bot by name ("Apple"), code (`app`, can be found using the `inventory` command), or ASA ID (if applicable).

**Commands:**

* `inventory [bot]`  - View all items in-wallet/in-botCan be filtered.
* `iteminfo [item]` - Get information on an item.
* `use <item> [protag]` - Use a consumable item.
* `/shop` and `/buy` - Access the in-bot shop.

{% hint style="info" %}
The `inventory` command typically displays both ASAs and bot items. Use `inventory bot` to view the in-bot balance only.
{% endhint %}

### Types

The current types of items are as follows:

{% tabs %}
{% tab title="Consumable" %}
**Consumables \[U]**

Consumables are items that can be "used", and are mostly one-time use.

**Command:** `use item [protag]`

Non-targeted item: (e.g. `use app`)

* Apple `app` :apple: - Resets `wander` cooldown. (Inventory limit: 999)
  * Specifically, if the user is on cooldown, this resets the cooldown.
  * Otherwise, this grants an 'energized' status that ignores the next cooldown.
  * The effect does not stack, so don't eat more than one apple at once!

Targeted item: (e.g. `use pie elf`)

* Apple Pie `pie` :pie: - Resets `solo` cooldown.
  * Resets a Protagonist's Solo Expedition cooldown.
  * Same notes as the Apple.
    {% endtab %}

{% tab title="Equipment" %}
**Equipment \[E]**

Equipment can be equipped to Protagonists, and grant stat bonuses. Most equipment are [cards](/rpg/algorand-assets/tokens-and-nfts/collectible-card-asas.md), with a few [craftable in-bot badges](/rpg/gameplay-guide/shops-crafting.md).

**Command:** `equip protag item` (e.g. `equip elf 1-1`)

(Also: `unequip protag item`, `unequipall [protag]`)

Some limitations:

* Currently, one Protag can only have a max of **two** Cards equipped at a time.
* Each Protag can only have **one** Companion-type equipped at a time.
* Duplicates cannot be equipped (e.g. one Elf with two Lucky Charms).
* Similarly, one item cannot be equipped by two Protags at once.

In-bot equipment (e.g. badges) take up a separate slot from Cards; only one piece of equipment per slot.
{% endtab %}

{% tab title="Resource" %}
**Resources \[R]**

Resources are items that serve as, well, resources (such as currency).

The current resources are **Coupon** (`CP`) and **Arcadian Gold Coin** (`ARC`), tokens with details in the [Algorand Assets](/rpg/algorand-assets/tokens-and-nfts.md) section.

**Command:** `withdraw item amount` (e.g. `withdraw cp 200`; minimum 100)

(Also: `deposit`; which currently works only for CP.)

\
It is important to note that these two tokens are earned in bot. The `inventory` command by default adds up your Algorand wallet amount and the in-bot amount.

In the future, resources such as crafting materials are planned for this section.
{% endtab %}

{% tab title="Artifact & Collectible" %}
**Artifacts \[A] & Collectibles \[C]**

Artifacts and Collectibles are both items that you hold for passive effects, but they serve different functions. See the descriptions and examples under [Collectible Card ASAs](/rpg/algorand-assets/tokens-and-nfts/collectible-card-asas.md#artifact).

Artifacts grant passive stat bonuses (e.g. +1 LCK).

Collectibles are mostly collectible, but eventually they will grant some unquantifiable bonuses, such as bonus scenarios.
{% endtab %}
{% endtabs %}

As always, more items are slated as game development progresses.
