Exploration
"Not all who wander are lost." â J.R.R. Tolkien, The Fellowship of the Ring
Last updated
"Not all who wander are lost." â J.R.R. Tolkien, The Fellowship of the Ring
Last updated
Now for the unique part of the game: Exploration. Arcadia is a world with its locales and cities, which you can actually travel to and visit. At least 13 cities are planned.
Commands:
travel <location>
(e.g. travel hav
) - Travel to an adjacent location
destinations
/ dest
- View adjacent locations and their travel times / level requirements
wander
- An hourly roll that is location-dependent
location [city]
- Get info on a location. Leave blank for current location
Other: tripplan
, map
, atlas
, population
/ pop
Currently, the system is in place, but relatively simple. But it will be filled in with fun things like travel encounters, more cities and locales, and cooler scenarios.
Periodically updated. Can be pulled up in the bot using the map
command.
Travel to a different location.
The destinations
command is recommended for regular use, as it also provides the "shortcode" (the three-letter reference to a location, e.g. hav
or gal
), travel time, and level requirements.
Traveling to certain locations also requires a toll (usually a small amount in CP), which shows up when calling the travel
command.
Note that, during a journey, you are not able to wander
.
The wander
command is quite simple. You call it as is, get a scenario, typically with a 60-minute cooldown. The scenarios that you get are location-dependent.
Currently, you can earn XP, various tokens (such as ARC), apples and pies, and crafting resources (crude ore and shards). You also get some lore on the places themselves.
There are three types of shards: Fire đĨ, Water đ§, and Wind đ. These shards are location-dependent: each city (aside from Haven) contains one shard, and each shard can only be found in four of the twelve cities.
There are currently 5 hidden locations in Arcadia that can only be accessed by chance through the wander command. Some locations have hidden shops, while others have increased chances of obtaining resources. See if you can find them all! âĩ
Sometimes, the wander
scenario requires a stat roll to determine success or failure. This is what happens in the back end:
Let's say the scenario involves punching a rock, which requires STR.
The bot looks through your party for the Protag with the highest STR modifier. (In case of a tie, it picks randomly.)
The bot rolls for STR using said Protag, with its STR modifiers.
Hopefully you succeed!
So, having several diversified Protagonists does provide extra bonuses. (Incidentally, weekly
works almost identically.)
For instances where the scenario rewards XP, the XP is granted to whichever Protagonist rolled. (If it does not involve a specific stat, then the roll and XP go to your default Protag.)
Now, imagine traveling merchants wandering around the map, or boss raids popping up in specific cities. Wouldn't that be lively?